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Far Cry invites you to procrastinate, as I often found myself drawn to treasure hunts or side quests while on the way to a story mission. You have the main story missions, side missions, treasure hunts, checkpoints, supply drops, ambushes and missile bases that are available to overrun. I much prefer this method of exploring the map rather than being forced to find some point to magically make the island discoverable like in previous Far Cry games. If you try to jump into a level 10 part of the island while you're only level two, be ready to see a tank show up and blow you away. Sections of Yara, Far Cry 6's fictitious Caribbean island that bears a resemblance to Cuba, have indicators of what your level should be, as the higher the level, the tougher the enemies are. Though you'll deal with the consequences of not being where you're supposed to, it makes the game's world feel more organic and free. From the start, you're able to run, drive or fly to wherever you want.
#Far cry 2 characters series#
There's always a series of points on the map to discover in order to "unlock" the rest of the map. One of the biggest gripes about Far Cry, Assassin's Creed and other Ubisoft titles is the similar user interface and quests. When jumping into Far Cry 6, I quickly noticed how streamlined it was compared to previous games. Far Cry 6 makes a swath of improvements to the core game, making it easily the most enjoyable gameplay experience in the series. Far Cry 6's cast brings the star power, with the game's big bad guy Anton Castillo voiced by Breaking Bad's Giancarlo Esposito, but doesn't push the narrative in the same way as the franchise's best characters historically have. Previous antagonists Vaas ( Far Cry 3) and Joseph Seed ( Far Cry 5) were so compelling I couldn't resist playing, just to see what would happen next. Why? Not for the crazy playground violence or the open worlds, but because the characters were so interesting. I've played every entry in the Far Cry series, which spans back all the way to 2004.